{"repo":"BSVogler/WurfelEngineSDK","free":true,"listed":false,"github":"https://github.com/BSVogler/WurfelEngineSDK","clone":"git clone https://github.com/BSVogler/WurfelEngineSDK.git","description":"Isometric game engine. Open world, block/voxel based and sprite rendering.","language":"Java","stars":118,"topics":["game-engine","engine","isometric","libgdx"],"license":null,"category":"game-templates","readme_excerpt":"WurfelEngineSDK A cross-platform 3D game engine with isometric rendering, built on libGDX for Java developers. 📖 Documentation Overview WurfelEngine is a Java-based game engine designed for creating 3D games with isometric-style rendering. Unlike traditional game engines that operate as standalone applications, WurfelEngine is a developer SDK that requires programming and configuration through Java source code. Key Features Cross-platform World managment: open world map streaming and saving A fusion of isometric sprites and 3D graphis like normal-map lightning Day-night cycle Destructable environment Development tools like in-game map editor Split-screen support for local co-op Architecture WurfelEngine is built on top of libGDX and uses Maven for dependency management. The engine follows a code-first approach where game logic and configuration are implemented directly in Java rather than through visual editors. Wurfel Engine uses Maven for dependency management. It is built on top of libGDX. Prerequisites - Java 8 or higher - Maven for dependency management - Basic knowledge of Java programming","default_branch":null,"files":null,"tree":[],"storefront":"/r/BSVogler","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/BSVogler/WurfelEngineSDK/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}