{"repo":"ArtOfSettling/UnityInGameConsole","free":true,"listed":false,"github":"https://github.com/ArtOfSettling/UnityInGameConsole","clone":"git clone https://github.com/ArtOfSettling/UnityInGameConsole.git","description":"A powerful Command Line Processor and log viewer for Unity. It can be run in the editor or in a built out player for any platform, allowing you to see your log and callstacks in you final product, without having to search for unity log files. Usage documentation :","language":"CoffeeScript","stars":11,"topics":["command-line","command-line-tool","debug-tool","debug-tools","developer-tools","in-game-console","logging","unity","unity-package","unity3d"],"license":"MIT","category":"cli-tools","readme_excerpt":".Command A powerful runtime command console and in-game inspector for Unity. It works across all platforms and brings advanced debugging and tooling features directly into your live game builds. Key Features - In-Game Log Viewer View and search your Unity logs while the game is running, without digging into log files — works in Editor and Player builds. - Runtime GameObject Inspector Explore active GameObjects and their components, fields, and properties live on any platform — including mobile and console. - Smart Commands & Auto-Complete Annotate C# methods and properties with attributes to generate interactive console buttons. Supports autocomplete, nested paths, and parameterized calls. - Email Logs from Device Instantly export and email logs or callstacks from any platform — perfect for remote testing and QA workflows. --- Getting Started Install via UPM 1. Add a new entry to your manifests.json \"com.phantombit.command\": \"https://github.com/ArtOfSettling/UnityInGameConsoleUPM.git#v0.1.0\" 2. Drag the Packages/com.phantombit.command/Runtime/Platform/Prefabs/DebugConsoleLoader.prefab into any scene and you are done! Install via unity package 1. Grab the latest release from the GitHub Releases Page. 2. Import the unity package into your unity project. 3. Drag the WellFired/WellFired.Command/Platform/Prefabs/DebugConsoleLoader.prefab into any scene and you are done! Next Steps Read more on how to use .command 1. Programmatic Instantiation 2. Exposing Custom Commands 3. Adding ","default_branch":null,"files":null,"tree":[],"storefront":"/r/ArtOfSettling","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/ArtOfSettling/UnityInGameConsole/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}