{"repo":"ArseniyMirniy/Godot-4-Color-Correction-and-Screen-Effects","free":true,"listed":false,"github":"https://github.com/ArseniyMirniy/Godot-4-Color-Correction-and-Screen-Effects","clone":"git clone https://github.com/ArseniyMirniy/Godot-4-Color-Correction-and-Screen-Effects.git","description":"Godot 4 color correction tools similar to Video Editing apps + Post Processing Screen Effects, made with pure Visual Shaders in Godot 4.3 and 4.4.","language":null,"stars":241,"topics":["color","color-correction","godot","godot-engine","shaders","vfx","shader-graph","shadergraph","chromatic-aberration","godot4"],"license":"MIT","category":"game-templates","readme_excerpt":"Godot 4 Color Correction and Post Processing Screen Effects via Visual Shaders Description Color correcting shader graph (visual shader) for Godot 4.3 (may work with other versions too), will probably work with Redot Engine as well. There are two branches: ColorCorrection Mini and Screen Effects Ultimate. Mini only has basic tools, but is very lightweight and can be used without any noticeable performance costs on any platform. Color correction works similar to video editing software and is fully compatible with basic environment and camera features of Godot Engine. All values have sliders (shader parameters) that can be animated and controlled from your code. It allows to use and combine all these features for the whole game and change them in runtime. Installation 1. Download two folders (Materials and Shaders, Textures) from GitHub; 2. Source has newer versions, but 1.0 Stable Release is also fine; 3. Drop these folders into your Godot 4.3 project; 4. Then you need a 2D or 3D scene with the Camera; 5. Add CanvasLayer node as a child of the camera and disable mouse events in it; 6. Add ColorRectangle node as the child of the CanvasLayer; 7. Make ColorRect full-screen in its settings: Layout, Anchors Preset, Full Rect; 8. Add shader (MINI or ULTIMATE) to ColorRect Material slot; 9. Now you can tune the values (but it’s only visible in runtime, not within the editor); 10. Add Noise Texture (from Textures folder), if you want Film Grain. 11. Same with Colour Gradient Filter (4","default_branch":null,"files":null,"tree":[],"storefront":"/r/ArseniyMirniy","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/ArseniyMirniy/Godot-4-Color-Correction-and-Screen-Effects/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}