{"repo":"ApmeM/BrainAI","free":true,"listed":false,"github":"https://github.com/ApmeM/BrainAI","clone":"git clone https://github.com/ApmeM/BrainAI.git","description":"BrainAI is a set of helper classes to add AI to your game.","language":"C#","stars":54,"topics":["ai","bot-framework","bot","game-ai","pathfinder","pathfinding","pathfinding-algorithm","pathfinding-algorithms"],"license":"MIT","category":"game-templates","readme_excerpt":"BrainAI ========== BrainAI is a set of helper classes to add AI to your game. - AI - Pathfinding - InfluenceMap - Simulations Installing ========== Install this repository as a source for nuget for dotnet: Install package from new source: Example ========== Dynamic example can be found here: https://apmem.github.io/BrainAI/Godot.html Credits ========== - Nez - - 2D game engine. Inspiration for basic pathfindings and different AI technics are taken from there. - StrightEdge - 2D polygon library for games. Provides path-finding and lighting. StrightEdge graph is a rewritten adoption of this project's pathfinding part.","default_branch":null,"files":null,"tree":[],"storefront":"/r/ApmeM","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/ApmeM/BrainAI/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}