{"repo":"AnkleBreaker-Studio/unity-mcp-server","free":true,"listed":false,"github":"https://github.com/AnkleBreaker-Studio/unity-mcp-server","clone":"git clone https://github.com/AnkleBreaker-Studio/unity-mcp-server.git","description":"Unity MCP Server — 268 tools for AI-assisted game development. Connect Claude, Cursor, or any MCP client to Unity Editor & Unity Hub. Scene management, GameObjects, components, builds, profiling, Shader Graph, Amplify, terrain, physics, NavMesh, animation, MPPM multiplayer & more. Free & open source by AnkleBreaker Studio.","language":"JavaScript","stars":374,"topics":["ai","ai-assisted-development","ai-game-development","amplify-shader-editor","anklebreaker","claude","claude-desktop","game-development","gamedev","mcp"],"license":null,"category":"game-templates","readme_excerpt":"Unity MCP Server AI-Powered Unity Editor & Hub Control The most comprehensive Model Context Protocol (MCP) server for Unity game development. Connect Claude, Cursor, Windsurf, or any MCP-compatible AI assistant to Unity Editor and Unity Hub with 330+ tools across 30+ categories . Built and maintained by AnkleBreaker Studio. AnkleBreaker Unity MCP turns your AI assistant into a full Unity co-pilot — create scenes, manipulate GameObjects, manage components, run builds, profile performance, edit Shader Graphs, control Amplify Shader Editor, sculpt terrain, bake NavMesh, manage animations, run multiplayer playmode scenarios, and much more — all without leaving your AI chat. Works with Claude Desktop, Claude Cowork, Cursor, Windsurf, and any tool that supports the Model Context Protocol. Neon Brick Breaker — Built from scratch by AI in under 5 minutes Claude creates the entire game: scene setup, neon materials with bloom post-processing, brick grid layout, game scripts, VFX, and UI — all through Unity MCP commands. 3D Medieval Village — AI-generated terrain, houses, and environment From an empty scene to a fully decorated village: terrain sculpting, material creation, procedural house building via C# editor scripts, trees, fences, and pathways. 3D Castle — Complete level with FPS walkthrough AI builds a multi-room castle with courtyard, throne room, armory, and guard room. Adjusts lighting, spawns the player, and runs an FPS walkthrough to verify the result. How It Works — AI → MC","default_branch":null,"files":null,"tree":[],"storefront":"/r/AnkleBreaker-Studio","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/AnkleBreaker-Studio/unity-mcp-server/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}