{"repo":"AnkleBreaker-Studio/unity-mcp-plugin","free":true,"listed":false,"github":"https://github.com/AnkleBreaker-Studio/unity-mcp-plugin","clone":"git clone https://github.com/AnkleBreaker-Studio/unity-mcp-plugin.git","description":"Unity MCP Plugin (UPM) — Editor bridge for AI-assisted game development. Enables Claude, Cursor & MCP-compatible AI to control Unity Editor with 268 tools: scenes, GameObjects, components, builds, profiling, Shader Graph, Amplify Shader Editor, terrain, physics, NavMesh & more. Free & open source.","language":"C#","stars":208,"topics":["ai","ai-assisted-development","ai-game-development","amplify-shader-editor","anklebreaker","claude","csharp","game-development","gamedev","mcp"],"license":null,"category":"game-templates","readme_excerpt":"Unity MCP Plugin — AI-Powered Unity Editor Bridge (UPM Package) The Unity Editor side of the most comprehensive MCP (Model Context Protocol) integration for Unity game development. Install via Unity Package Manager to let Claude, Cursor, Windsurf, or any MCP-compatible AI assistant control your Unity Editor with 288 tools across 30+ categories . Built and maintained by AnkleBreaker Studio. What It Does This package runs a lightweight HTTP bridge inside the Unity Editor on localhost:7890 . The companion Unity MCP Server connects to it, exposing 288 tools to AI assistants across 30+ feature categories — scenes, GameObjects, components, builds, profiling, Shader Graph, Amplify Shader Editor, terrain, physics, NavMesh, animation, multiplayer, and much more. Neon Brick Breaker — Built from scratch by AI in under 5 minutes Claude creates the entire game: scene setup, neon materials with bloom post-processing, brick grid layout, game scripts, VFX, and UI — all through Unity MCP commands. 3D Medieval Village — AI-generated terrain, houses, and environment From an empty scene to a fully decorated village: terrain sculpting, material creation, procedural house building via C# editor scripts, trees, fences, and pathways. 3D Castle — Complete level with FPS walkthrough AI builds a multi-room castle with courtyard, throne room, armory, and guard room. Adjusts lighting, spawns the player, and runs an FPS walkthrough to verify the result. How It Works — AI → MCP Server → Unity Plugin → Unit","default_branch":null,"files":null,"tree":[],"storefront":"/r/AnkleBreaker-Studio","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/AnkleBreaker-Studio/unity-mcp-plugin/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}