{"repo":"AkiKurisu/AkiBT","free":true,"listed":false,"github":"https://github.com/AkiKurisu/AkiBT","clone":"git clone https://github.com/AkiKurisu/AkiBT.git","description":"Powerful Behavior Tree Editor using GraphView for Unity","language":"C#","stars":268,"topics":["unity3d","behavior-tree","graphview","visualscripting","behaviortree","unity"],"license":"MIT","category":"game-templates","readme_excerpt":"AkiBT Version 1.5.0 Read this document in Chinese: 中文文档 AkiBT is a behavior tree node editor based on UniBT and a large number of modern behavior tree editor functions are enriched. Setup 1. Download Release Package 2. Using git URL to download package by Unity PackageManager Supported Version Unity 2021.3 or later. Dependencies Newtonsoft.Json Features Supports constructing behavior tree by visual node editor. Support visualizing node status and debugging behavior tree during runtime Based on the GraphView framework, it is very convenient to expand the editor and customize new behaviors What you see is what you get, all fields are on the graph, this is also the biggest difference between the design of AkiBT and other editors. Quick Start 1. Add AkiBT.BehaviorTreeComponent for any GameObject. 2. Open Graph Editor button opens GraphView for Behavior Tree. 3. Add behaviors and set parameters. 4. Finally press save button on tool bar of the editor window. (If invalid node found the color of the node become red.) 5. Run the unity application. you can see node status in the editor window. The red node means that last Update returned Status.Failure . The green node means that last Update returned Status.Success . The yellow node means that last Update returned Status.Running . 6. You can save the GameObject with AkiBT.BehaviorTreeComponent as prefab or save to ScriptableObject or save to json file. 7. Tutorial Video On BiliBili (The version in video is older and needs to be updated","default_branch":null,"files":null,"tree":[],"storefront":"/r/AkiKurisu","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/AkiKurisu/AkiBT/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}