{"repo":"AhmadHassan-BTed/CursedTomorrow","free":true,"listed":false,"github":"https://github.com/AhmadHassan-BTed/CursedTomorrow","clone":"git clone https://github.com/AhmadHassan-BTed/CursedTomorrow.git","description":"A 2D horror-survival and escape game built from scratch in C++. Navigate unsettling levels, survive the glitches, and escape the nightmare. Features a custom C++ game core, robust asset management, and comprehensive system architecture documentation.","language":"C++","stars":82,"topics":["2d-game","cmake","cpp","custom-game-engine","docker","game-development","horror-game","oop","raylib-cpp","software-engineering"],"license":"MIT","category":"game-templates","readme_excerpt":"Cursed Tomorrow A platforming descent into the atmospheric unknown. --- Cursed Tomorrow is not just a game; it is a manifestation of tension and the human struggle against an encroaching, atmospheric darkness. Designed and engineered by Ahmad Hassan (B-Ted) , this project serves as a technical showcase of modular C++ game design and atmospheric storytelling through interaction. Overview • Showcase • Architecture • Systems • Resources • Development Overview The core of Cursed Tomorrow lies in its simplicity and the weight of its atmosphere. Every movement, jump, and collision is tuned to resonate with the player's experience of navigating a world that feels both fragile and hostile. Core Pillars - Atmospheric Isolation : A world designed to feel empty yet occupied. - Precision Mechanics : Character movement that respects physics and player intent. - Modular Design : A robust C++ foundation built for extensibility and performance. --- Visual Showcase The World of Tomorrow The gateway into the descent. Gameplay Level Selection :---: :---: Navigating the void. Choosing the path. Atmosphere Death :---: :---: Signs of what's to come. The inevitable end. --- Architecture Documentation The project architecture prioritizes decoupling and clear ownership. It is built to scale from a simple prototype to a complex production-grade game. High-Level System Flow Module Relationship The interaction between modules is strictly managed through the CursedTomorrow namespace. Module Responsibilit","default_branch":null,"files":null,"tree":[],"storefront":"/r/AhmadHassan-BTed","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/AhmadHassan-BTed/CursedTomorrow/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}