{"repo":"Adriwin06/Ultimate-CommonUI-Menu-System","free":true,"listed":false,"github":"https://github.com/Adriwin06/Ultimate-CommonUI-Menu-System","clone":"git clone https://github.com/Adriwin06/Ultimate-CommonUI-Menu-System.git","description":"This project provide the Ultimate Modular Menu System for Unreal Engine 5 using Common UI where everything is easy to reuse/build on. For the options menu, there is everything you need from basic scalability settings to DLSS/FSR/XeSS/NIS/TSR settings but also Post Process or Lumen settings and NvRTX settings like RTXDI or SER.","language":"C++","stars":335,"topics":["graphics-settings","settings","ue5","ui","unreal-engine-5","unreal-engine","commonui","game-development","backend","frontend"],"license":"BSD-3-Clause","category":"game-templates","readme_excerpt":"UCMS - Ultimate CommonUI Menu System Features - Full game menu system - Easy prompt system - VERY complete \"Options\" menu, like there is probably too much settings for a normal user, with engine settings, Post Process Volume Settings, display settings, TSR/DLSS/FSR/XeSS settings that follows their UI Guidelines, Audio/Volume settings (Music, Ambient, SFX, Voice, Controller Speaker, etc), input mapping, etc - Details panel that displays information about the hovered setting. It's not finished because there is a lot of information to add for each setting, so it takes quite a lot of time - Save system that saves all settings when you quit/reopen the game. They now got reapplied automatically at launch and when openning a level - Main menu with background map & camera movements - Beautiful animated character selection menu - Pause menu (press ² or escape if in standalone mode) - Full controller support (navigate between widget, change settings, etc) - Keyboard arrows navigation (validate with space) - Simple notification system - Partial French localization - Every text is on a single string table so it's easier to edit it and to make localization (it's also faster) [for the last commits I didn't take the time to actually add each text in the string table] - Practically no canvas panel is used, so the performances are pretty good since canvas panels have high performance demands - Easy integration in your own project. For more informations, check out the Wiki Try it yourself I hi","default_branch":null,"files":null,"tree":[],"storefront":"/r/Adriwin06","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/Adriwin06/Ultimate-CommonUI-Menu-System/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}