{"repo":"4d49/object-inspector","free":true,"listed":false,"github":"https://github.com/4d49/object-inspector","clone":"git clone https://github.com/4d49/object-inspector.git","description":"In-game properties inspector for Godot 4.4","language":"GDScript","stars":42,"topics":["godot","godot-engine","godot-plugin","godot-addon","gdscript"],"license":"MIT","category":"game-templates","readme_excerpt":"Object Inspector In-game property inspector for Godot 4.4+ Support types: - Bool - Int - Float - String, StringName - Color - Vector2, Vector2i - Vector3, Vector3i - Enum - Flags - Typed/Untyped Arrays and PackedArrays - Typed/Untyped Dictionaries - Category, Group and Subgroup Installation: 1. git clone this repository to the addons folder or download the latest release. 2. Enabled Object Inspector in Plugins. Usage: 1. Add ObjectInspector node to the scene. 2. Apply the example theme to the ObjectInspector node. 3. Call set object method. 4. Done! Code example: Custom property description: Declare custom property: License Copyright (c) 2022-2025 Mansur Isaev and contributors Unless otherwise specified, files in this repository are licensed under the MIT license. See LICENSE.md for more information.","default_branch":null,"files":null,"tree":[],"storefront":"/r/4d49","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/4d49/object-inspector/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}