{"repo":"3-Delta/Unity-UI","free":true,"listed":false,"github":"https://github.com/3-Delta/Unity-UI","clone":"git clone https://github.com/3-Delta/Unity-UI.git","description":"UGUI框架","language":"C#","stars":27,"topics":["ugui","unity3d","protobuf"],"license":"MIT","category":"game-templates","readme_excerpt":"Unity-UI 进度: 2% UGUI框架 考虑： 1. 支持引导 2. 支持红点 3. 刘海屏适配， ipad适配 4. 热更新框架， 打包ab, 下载ab, 加载资源，ab的高中低适配，ab的国际化适配 5. https://github.com/Inspiaaa/UnityHFSM 启动,游戏阶段使用状态机控制,方便后期方便调控 状态机细化游戏的各个生命阶段 比如启动阶段：启动，sdkinit, sdklogin, 热更url获取，热更资源版本比对，热更资源下载，serverlist获取，登录 有时候为了简单，比如editor下需要跳过sdk，热更阶段，直达serverlist获取阶段 有时候为了调试，比如editor下需要直接登录某个特定的ip地址从而登录游戏，需要跳过sdk, 热更，选服，直达登录阶段，然后直接在某个mono上输入ip地址点击登录即可 比如游戏阶段：loading，主城，战斗，对话，cutscene 参考： 1. https://github.com/SuperCLine/ui-framework.git 证书： MIT License SAST Tools PVS-Studio- static analyzer for C, C++, C#, and Java code. Unity - 游戏引擎 JetBrains/Rider - Fast & powerful cross-platform .NET IDE. Github - Github search","default_branch":null,"files":null,"tree":[],"storefront":"/r/3-Delta","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/3-Delta/Unity-UI/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}